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Posts

Do not disrespect the fractal

Load-store conflicts

Measuring acceleration structures

Year of independence

Unlearning metrics and algorithms

X is justifiably slow

target_clones is a trap

Meshlet triangle locality matters

Condvars and atomics do not mix

LLM inference speed of light

It is time

Efficient jagged arrays

Fine-grained backface culling

Meshlet size tradeoffs

Approximate projected bounds

VPEXPANDB on NEON with Z3

On Proebsting's Law

Eight years at Roblox

Writing an efficient Vulkan renderer

Learning from data

Three years of Metal

Robust pipeline cache serialization

qgrep internals

Small, fast, web

Flavors of SIMD

Is C++ fast?

Voxel terrain: physics

Optimal grid rendering isn't optimal

Voxel terrain: storage

Metal retrospective

Ten years of parsing XML

Optimizing slerp

Approximating slerp

A queue of page faults

Quantizing floats

Exit code trivia

Optimizations that aren't

Z7: Everything old is new again

#include <rules>

Lua callstack with C++ debugger

Moving on

Source code: Implementing Direct3D for fun and profit

Quicksort killer sequence

AABB from OBB with component-wise abs

Death by static initialization

Taking testing seriously

Testing libraries is important - who knew?!

There's more than one way to map a cat

View frustum culling optimization - Balancing the pipes

Reset and reload

Don't you dare flip that bit

On joys and sorrows of library development

Implementing Direct3D for fun and profit

Placeholder

Hashes, hazards and vfptr

View frustum culling optimization - Representation matters

Fighting against CRT heap and winning

View frustum culling optimization - Never let me branch

View frustum culling optimization - Structures and arrays

View frustum culling optimization - Vectorize me

View frustum culling optimization - Introduction

COLLADA: quick update

COLLADA: Best thing since sliced bread or not?

My own lighting shader with blackjack and hookers

Render state rant

Robust unit cube clipping for shadow mapping

Particle rendering revisited