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Joint Error Propagation

Debug Drawing Text using Lines

Filtering, Convolutions, and Quaternions

Noise, Neural Networks, and Flow-Matching

Variations on Müller's method of Polar Decomposition

Let's talk about Animation Quality

DeltaTime is a frame behind

Closed-Form 3x3 Matrix Decompositions

Last-Lamb

Unrolling Rotations

Animation Blend Spaces without Triangulation

Quaternion Weighted Average

BVHView

Dead Blending Node in Unreal Engine

Propagating Velocities through Animation Systems