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Posts

Notes on atmospheric perspective and distant mountains

Photos from an inspiring trip in Japan

Procedural creature progress 2021 - 2024

2024 retrospective

Procedural game progression dependency graphs

The Cluster is now released

2023 retrospective and goals for the new year

Charts to visualize how much you owe Unity for their per-install Runtime Fee

Behind the design of Eye of the Temple, out on Quest 2

One year later...

Launching Eye of the Temple - this was my experience

Designing for a Sense of Mystery and Wonder

Getting TortoiseHg on Windows to work with SourceHut's SSH authentication

Goodbye Unity

Eye of the Temple in 2019

Creaking Gorge and The Cauldron

Level design workflows

New pots feature, mixed reality, Discord server, Yonderplay event

New trailer, public Steam page and Eye of the Temple in the press!

January 2018 update

July update: Trials and triumphs of whips and levers

June update: Verticality, puzzles, whip

April update: Fire, blades, speedrun mode

February update: Gems

January update: Visuals, usability and early testing