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Projection, clip space, and normalized device coordinates

The shader graph contract

Convolution and probability theory

Render graphs

Aliasing in computer graphics

Alpha compositing, OpenGL blending and premultiplied alpha

Constructing a cubic Bezier that passes through four points

Efficient Rendering of Linear Brush Strokes—my graphics paper explained

Creating a modern OpenGL context

Exploring bump mapping with WebGL

Hitchikers Guide To The GDB

Exploring calling conventions with x86 assembly

Loading OpenGL without GLEW

Native UI is dead, long live native UI

Building a Fast, Modern Image Editor