apoorvaj.io
Projection, clip space, and normalized device coordinates
The shader graph contract
Convolution and probability theory
Render graphs
Aliasing in computer graphics
Alpha compositing, OpenGL blending and premultiplied alpha
Constructing a cubic Bezier that passes through four points
Efficient Rendering of Linear Brush Strokes—my graphics paper explained
Creating a modern OpenGL context
Exploring bump mapping with WebGL
Hitchikers Guide To The GDB
Exploring calling conventions with x86 assembly
Loading OpenGL without GLEW
Native UI is dead, long live native UI
Building a Fast, Modern Image Editor