Thomas Poulet
Anno 1800: Frame Analysis
The tools we use to develop our physics game in Unreal Engine 5
Digital Combat Simulator: Frame Analysis
Ni No Kuni 2: frame analysis
An approach to VGA on an 8-bit microcontroller
The Witness: Frame Analysis part 2
The Witness: Frame Analysis part 1
Designing a portable EMG based on the BBC micro:bit
How to generate movie barcodes
Uniform Sampling on a unit Hemisphere
Raytracer: Custom scenes & materials
Raytracer: Shadows
Raytracer: Introduction