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The Old Speice Guy Blog

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Posts

Playing with fire: The camera

Playing with fire: Tone mapping and color

Playing with fire: Transforms and variations

Playing with fire: The fractal flame algorithm

The webpack industrial complex

Release the GIL

Binary format shootout

On building high performance systems

Making bread

Allocations in Rust: Summary

Allocations in Rust: Compiler optimizations

Allocations in Rust: Dynamic memory

Allocations in Rust: Fixed memory

Allocations in Rust: Global memory

Allocations in Rust: Foreword

QADAPT - debug_assert! for allocations

More "what companies really mean"

A case study in heaptrack

Isomorphic desktop apps with Rust

Primitives in Rust are weird (and cool)