The Old Speice Guy Blog
Playing with fire: The camera
Playing with fire: Tone mapping and color
Playing with fire: Transforms and variations
Playing with fire: The fractal flame algorithm
The webpack industrial complex
Release the GIL
Binary format shootout
On building high performance systems
Making bread
Allocations in Rust: Summary
Allocations in Rust: Compiler optimizations
Allocations in Rust: Dynamic memory
Allocations in Rust: Fixed memory
Allocations in Rust: Global memory
Allocations in Rust: Foreword
QADAPT - debug_assert! for allocations
More "what companies really mean"
A case study in heaptrack
Isomorphic desktop apps with Rust
Primitives in Rust are weird (and cool)