The Candybox Blog
A crash course introduction into experimental indie games: Arthouse Games as a force for good & the activism of video games
Not Quite A Game (Games that go beyond the need to be understood)
Conversations About Curation And The Future Of Games Crit (reflecting on this year’s A MAZE)
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.
The BlueSuburbia world update is here!
Playable essay “individualism in the dead-internet age” is an IGF Nuovo Award finalist!
A Butterfly (The abyss called your name. You followed it here. Now you are its prisoner.)
In defense and absolute condemnation of AI: how AI has already affected “The Game Industry”
Creating For A Better Industry
Positive feedback loops (The power of choice, digital independence, and building something better for everyone)
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
When there is nothing more left for them to take
Play my new interactive liminal-space horror essay about technocapitalism and individuality!
Airport layover musings: AI, tech, internet culture & giving space for constructive criticism
From monopolies to tiny tools by solo devs
Thinking About The Berlin Computerspiele Museum (Computer Games Museum)
The story of my first A MAZE (and why I wish we had an event dedicated to solo-devs)
Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)
Goodbye, America
Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games