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The Beginning

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Game Tuning 2

Monster Molecules

Character Tiling

A Game Engine

Computer Colours

How We Made Computer Game Conversions

PC Project 1

The Paradroid Legendary "Blue Sheet"

The O.O.P.S Kernel

My First 16-bit Project

Daleks Everywhere

Apparent Intelligence

Frame Rates and Screen Buffers

C64 Morpheus Sprite Multi-plexing

C64 Character Modes

1980s C64 Development

One For the Programmers

Fire and Ice

Memory Management

Development Today

A New Beginning

Rainbow Islands

Being "In The Zone"

Publishers

The Trouble With Graphics Today...