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Tales from Dev

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The ambiguity of architecture decision records

The knowledge gravity problem

The ambiguity, the curse and the fallacy of domain model

Time, angle and depth: dimensions in software design

Easy will make you dizzy?

Tools make fools?

WTF are you talking about? Acronyms, jargon and abbreviations

Composing a PIE

Functions, objects, actors: deliverying results

Evolve, don't hack

Context Segregation Principle

The ambiguity of problems

Functions (and facts) describe the world

Abstracting over people

The ambiguity of objects

Representing knowledge: what, how and why

The ambiguity of team work

The ambiguity of application

Dogmatic engineers and a product

Map, don't ask

The law of eventual composition

The ambiguity of code

The ambiguity of interfaces

Inverse Bruce Lee maneuver

Systems: by, with, for people

Psst, wanna solid options?

From concepts to architecture

FSM - Functional State Machines

Common words of the shared apocalypse

Easy becomes complex

Simple isn't easy

The ambiguity of composition

The ambiguity of software architecture

The ambiguity of documentation

New tools, old rules

Concepts, Entities, Data

How do errors evolve?

I, interface

Overdebugging

Concept maps

Rethinking "missingness"

Modularity Uncertainty Heuristic

"Solution-Probleming"

I don't know

Modeling Maturity Levels

The ambiguity of encapsulation

A solid grasp of responsibility

Slow down

Bool considered harmful?

Many faces of DDD Aggregates in F#

The ambiguity of abstraction

The cost of modeling

(Fr)Agile

Language of the problem

"Microoffices" vs "Officeolith"

Software Engineering for busy parents

The value of Value Objects

Feature toggling as a design tool?

"The ambiguity" of TDD

"Organization-Driven Design"

Modeling Value Objects in TypeScript

Conversation-Driven Design

Essentially bounded, Accidentally unlimited

Where did my methods go?

Hello world!