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Simonschreibt.

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Posts

Sims 4: Mirrors

The High Heel Problem

Infinity Nikki: Mysterious Shadow Drop

Infinity Nikki: One-way Window

Anno 1800: Shadows of Beauty

Cyberpunk: Broken Edges

Being a Tech Art Detective

Cozy Space Survivors

GTA V – Underestimated Glow

Deus Ex – Alpha Terrain

Jedi: Fallen Order – Splishy Splashy

Pokémon – Rapidash

The Divine Fire

The Four Vertex Volume

Battlefront II: Layered Explosion

The Unreal Stencil Dragon

Simon’s old VFX

Using PureRef as Mini-Photoshop

Terminate Software like a Pro

Gif like a Pro

Simon’s Tech Art Learning Materials

GDC/ADDON 2022: How (not) to create Textures for VFX

Mafia II – Hat vs. Hair

GTA V – The Wormy Fountain

River 2k19 Edition

Zelda – The Bling-Bling Offset

Stylized VFX in RIME – Water Edition

Cool Stuff with Textures

Stylized VFX in RIME

Assassin’s Creed: Black Flag – Waterplane

The Joy of VFX – Pintable

Alien vs Wolfenstein – Cutting Torch

Dark Maus – Top Down Trees

Diablo 3 – Wings of Angels

Blubb! – Fish Tanks in Games

Alpha 1 – My Top 5 Usecases

Diablo 3 – The sacred spiderweb

Delayed Reference Method

Fallout 4 – The Mushroom Case

Braid – Respect the Rules

What is Color Banding? And what is it not?

Fallout 4 – Wasteland Eyes

X:Rebirth – Geometric Lensflares

Open Assets via Text

Diablo Gate

Watchdog Script

Watchdog – Structure

Watchdog – Prepare your Game

Watchdog – Take Screenshots

Watchdog – Convert

Watchdog – Compare

Watchdog – Mail

Watchdog – Gallery

Watchdog – Problems

Render Hell 2.0

Render Hell – Book I

Render Hell – Book II

Render Hell – Book III

Render Hell – Book IV

Render Hell – Book V

Sacred 2 – Fake Mirror

Rei Ayanami – Inner eyes

Zelda Wind Waker – Hyrule Travel Guide

Windows AC/Row/Infinite

Don’t starve, Diablo – Parallax 7

Prey – Evil Buttons

Tomb Raider – Laras Hot Secrets

Handmade Normal Maps

Sacred 2 – Floating Point Numbers

Oblivion Territory: Tree vs. Palm

Super Hot – Turn-based Action

World of Torch Siege – Blended Trunks

You found me!

Company of Heroes – Flamethrower

Company of Heroes – Shaded Smoke

Binding of Isaac – Composition

1nsane Carpet 2 – Repetitive Worlds

Lego – Studs

Dungeon Keeper 2 – Walls

Lego Batman – Crawler

Scribble Cel

Doom 3 – HDUI

Doom 3 – Volumetric Glow

Doom 3 – Modding Notes

Starcraft 2 – Localization

Bioshock – Glossiness

Homeworld 2 – Hyperspace

Homeworld 2 – Engines

007 Legends – The World

Diablo 3 – Resource Bubbles

Homeworld 2 – Backgrounds Tech

Homeworld 2: Backgrounds

Dead Space 3 – Diffuse Reflections

Metal Gear Rising – Slicing

1943 – Retro Shadows

Airborn – Trees

Assassins Creed 3 – Bouncing Light

Sacred 2 – Burning Map

Battlefield 2 – Flag Sound

Battlefield Bad Company 2 – Smoke Column

Sacred 2 – Pulse Shader

Sacred 2 – Crystal Reflexion

Left 4 Dead 2 – Puke

Kid Icarus – Tricks

Assassins Creed 3 – LoD Blending

Assassins Creed 3 – Windows

World of Warcraft – Balloon

Deus Ex – Scanlines

Deus Ex 3 – Folds

Deus Ex – Occlusion

Cel Shading

Divine Divinity – 2D Reflexion

Warcraft 3 – Billboards

Diablo 3 – Trees

Teleglitch – RGB Flickering

Teleglitch – Viewcones

Fallout 3 – Edges