Richard Geldreich's Blog
XUASTC's next step: Intra-prediction of weight grids
First XUASTC LDR 4x4 rate-distortion graph
Open Geospatial Consortium membership
Basis Universal v2.1 library wiki mirror
The KTX-Software repo has been forked
Degenerate but valid ASTC configs
Updated: "ASTC GPU Texture Decoding: Software Decoders, Spec Issues, and ARM Errata"
.ASTC (the File Format): No Longer a Black Box
ASTC Decoding: Software Decoders, Spec Issues, and ARM Errata
ARM ASTC Decoding Errata
Some things we've learned
The Three Eras of GPU Texture Distribution
ASTC Texture Sampling with Deblocking in a Simple Pixel Shader
GPU Textures as Derived (Compiled) Data
JPEG for ASTC
Basis Universal v2.0: ASTC and XUASTC Usage Guide Is Live
bc7f: A New Real-Time Analytical BC7 Encoder
Announcing CPNG, "Compatible Network Graphics", a backwards compatible fork of PNG
The claimed rANS decoding advantages are being exaggerated
LZ_XOR/LZ_ADD progress
Somewhere Range Coding went off the rails
Comparing Vectorized Huffman and Range Decoding vs. rANS (Or: rANS entropy coding is overrated)
Vectorized interleaved Range Coding using SSE 4.1
Faster LZ is not the answer to 150-250+ GB video game downloads
The Dark Horse of the Image Codec World: Near-Lossless Image Formats Using Ultra-Fast LZ Codecs
EA/Microsoft Neural Network GPU Texture Compression Patents
Lagrangian RDO PNG
Fast AVX2 PNG writer
LZ_XOR on canterbury corpus
One nice property of highly constrained length limited prefix codes
LZ_XOR on enwik8
Other LZ_XOR variants
LZ_XOR
Lena is Retired
Average rate-distortion curves for bc7enc_rdo
First RDO LDR ASTC 6x6 encodings
First-ever RDO ASTC encodings
bc7e.ispc integrated into bc7enc_rdo
Updated bc7enc_rdo with improved smooth block handling
Dirac video codec authors on Rate-Distortion Optimization
Weighted/biased BC7 encoding for reduced output data entropy (with no slowdowns)
bc7enc_rdo now supports RDO for all BC1-7 texture formats
Entropy Reduction Transform on BC1 texture data