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Parade of Rain

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Posts

Onward to Another Year

Melted Rust

Godot, Powershell, and GdExt

Godot, Neovim, and Windows

Barriers to Writing

Errors All Day

Tools in 2023

Loading Fonts in UE5's Slate

Using a specific canvas element for bevy

Taking Flight

Memory Lane

Death By a Thousand Cuts

Setting up Multiple PlayerControllers in UE4

This Online World

Testing, Testing, Testing, 1,2,3…

The little details…

Player Preference for Role Selection

Animations In SFT

Closing in on Alpha

Space Food Truck Shenanigans

Thoughts After a Failed Kickstarter

Darkest Dungeon

Five Years of Being A Full-Time Indie

Sample Page

Designing Mechanics for Longevity

Game Design Sensibilities

Outwitting the New Year

Outwitters Progress and Disk Access issues in VM’s

The Indie Spirit

Outwitters Dev Battle Report

Getting Production Data Out of Google App Engine And Into your iOS App

Gameplay Choices in Outwitters

The Ever Daunting To-Do List

Srs Bidness Mode Engaged

Crazy Busy And A New Work Style!

Observations of the Casual Mind

A Year of Being Indie

More Witty Progress

Playing Around With Flash on iOS

UI Woes

*So* Much Science Has Been Done…

Automating Asset Generation in Photoshop

What's This Monkey Business?

GDC Around the Corner

Adding an Upgrade Path to In App Purchases

Running Wild with GameKit

A Small Update

So Much To Do…

2010 in Review and This Year's Goals

Building with two projects at the same time

Fixing interference problems with iSimulate (Bluetooth = Bad)

The Tug of War in Content vs. Gameplay

Bitten by the multi-threading bug again

Keeping Achievements Relevant

Decoupling Ranking from Revenue

Taking the pain out of ad-hoc testing

Tilt to Live Post Mortem

Restoring My Own Sanity

When One Goes Indie

Gyroscope all the way!

Retina Graphics Caveats

Notes on Game Center Integration

Taking Mercurial Out For a Spin

IAP Fun and Games

Which Anti-Pattern are you?

Getting Into Prototyping Mode…

The More the Merrier?

Developing with Multiple iDevices

iPhone Dev Tip #4: Check your Locale

Size Doesn't Matter Day

Adventures in Retina Display Land

iPhone Dev Tip #3: Sanity From Automated Builds

Links for Thought

A Follow Up On Burn Rate

Managing the Burn Rate

Playtesting: do it honestly, do it early, do it often.

Lessons Learned in Tilt Controls

Decompression

It's Raining Outside…

Funny thing about releasing games…

Tilt to Live is out now!

iPhone Dev Tip #2: OpenAL Performance

iPhone Dev Tip #1: Batch Audio Compression

Update On Continuous 2D Trails in XNA

Games speaking to the human condition

Happy Holidays!

Tilt To Live Trailer Released

Throttling Back on Multithreading

Despite My Best Efforts…

The App Store: Does Size Matter?

Incremental Progress

iSimulate or Bust

Eureka! Multi-threaded iPhone texture loading is a go!

Canabalt: Powerful, simple, game design

Issues Loading Assets On Separate Threads

Teach Me How To Play, Madame!

Short Term Goals and Motivation

GUI Design and Easing Functions

Serializing Assets: XML vs Binary

Finding That Balance of Day Job vs. Indie Work Schedules

Where Does This Piece Go? A Framework To Engine Dilemma

Music While I Work

Low Hanging Fruit and Project Motivation

Interpolating 2D Rotations

SVN Owned: Lessons Learned

wxMax > MaxGUI

Video Games Live!

Be A Time Ninja

On the other side

Physics, iPhone, and non-sense

A Little Twitter Never Hurt Anyone

Off To A New Year

Year In Review

Farseer.BMX Update (v 1.1)

Wildboarders: The Long Road Ahead

September Update

Yummy Digests

How to create concave polygons

How to make custom/concave polygons in Farseer.BMX

Flavors of Farseer…and new Module!

Farseer.BMX 1.0 Released

Quick Start Guide for Farseer.BMX

More Farseer.BMX

Farseer Physics in Blitzmax Demo

GTA4 Rant [Read: Initial Impressions]

Zzz

State of Mind

Random Static

Back Into the Swing Of Things

End 2007. Initiate 2008.

Just Keep Coding…

A Splitting Headache

Gunstyle Progress

Continuous 2D Trails in XNA

Distortion Shader Example

Ideas On Networked Games in XNA

Upcoming…

Gunstyle Early Beta Rundown

T-minus 1.5 Weeks…

It's been a while…

Go Back To Sleep…

School + More School > Free Time

…A Sigh of Relief

Breathe!

Busy Little Bee

Delays Abound

Onward With The New Year

Happy Holidays

Looking Ahead

Polygon Orientation

WildBoarders Postmortem

WildBoarders First Release

Critical Mass

D-d-d-d-do Watcha Want…

Large 2D Worlds For Fast Paced Games

Little By Little…

Rock On

"I'm not asleep… but that doesn't mean I'm awake."

Double Take

Articles

XNA Camera 2D Tutorial

Project Plan: Wildboarders (2006)

Mid-Week Shuffle

And the beat goes on…

Vision is everything

No time like the present.

I'm in.

…You In?

Part 2 of 3: Scaling And Rotation

Fun Flash Toy…

Part 1 of 4: Preliminaries and Translation

Can I get a number crunch…

[New Blitzmax Entry] I can't believe I was driven to do this…

Animation Strip Compiler

So there I was. Sleeping like a log…

Alex Okafor

And Here We Go…

Development Images