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Posts

Procedural Hydrology: Improvements and Meandering Rivers in Particle-Based Hydraulic Erosion Simulations

Deriving Wijmans-Hao Type Transport Correlations for Composite Membranes

Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method

Practical Embedding of Data as a Virtual File System in C/C++ Executables

Exploring the Iterative Circumcenter Map: GPU Acceleration

An Efficient Data Structure for 3D Multi-Layer Terrain and Erosion Simulation

High Performance Voxel Engine: Vertex Pooling

Clustered Convection for Procedural Plate Tectonics

DIY Math Expression Parser and Command Line Calculator

Simple Particle-Based Wind Erosion