My thought repository
Experiments with wavefront ray tracing on Apple silicon
Pathtracing tidbits: integrating animated blue noise
Embed data into C byte arrays at build time
A quick look at Apple Silicon's hardware accelerated ray tracing performance
Notes on C++ initialization
GPU Pathtracer Devlog
Weekend raytracing with wgpu, part 2
Weekend raytracing with wgpu, part 1
Using inverse transform sampling to generate random numbers in a given distribution
Quick and dirty image dithering
Generating 3d buildings using node graphs
Writing a small ray tracer in Rust and Zig
Projects
imnodes: writing an immediate mode node editor library
About me
Embedding Wren in C++, part 2
Embedding Wren in C++, part 1
Placing an arbitrary number of function calls into a function argument list using templates