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My thought repository

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Posts

Experiments with wavefront ray tracing on Apple silicon

Pathtracing tidbits: integrating animated blue noise

Embed data into C byte arrays at build time

A quick look at Apple Silicon's hardware accelerated ray tracing performance

Notes on C++ initialization

GPU Pathtracer Devlog

Weekend raytracing with wgpu, part 2

Weekend raytracing with wgpu, part 1

Using inverse transform sampling to generate random numbers in a given distribution

Quick and dirty image dithering

Generating 3d buildings using node graphs

Writing a small ray tracer in Rust and Zig

Projects

imnodes: writing an immediate mode node editor library

About me

Embedding Wren in C++, part 2

Embedding Wren in C++, part 1

Placing an arbitrary number of function calls into a function argument list using templates