RSS.Social

Matt Greer

follow: @[email protected]

Posts

Neo Geo ROM Hacking: SMA Encrypted P ROMs

Fixing Up a Used LP-2844-Z Thermal Printer

E-Reader Cards Production Run: Mistakes Were Made

Balatro for the Nintendo E-Reader

Making a Shooter for the Nintendo E-Reader

Printing Nintendo E-Reader Cards: Part 4, troubleshooting

Finding Neo Geo Tiles

Printing Nintendo E-Reader Cards: Part 3

An E-Reader Mystery

Nintendo E-Reader: Simple Fixed Point

Printing Nintendo E-Reader Cards, More Learnings

Cramming Solitaire onto a Nintendo E-Reader card

Making a Clock in the Nintendo E-Reader

Printing Nintendo E-Reader Cards

Printing Nintendo E-Reader Cards

Balatro Planet Growth

Balatro Score Growth

CPU Driving Part 3: Multiple Cars

CPU Driving Part 2: Drifting

CPU Driving Part 1: Waypoints

Neo Geo Dev: Fixed Point Numbers

ROM Hacking Learnings

Neo Geo ROM Hacking: Digging Into MAME Traces

MAME Lua for Better Retro Dev

Neo Geo ROM Hacking Guide Part 3: Changing Logic

Neo Geo ROM Hacking Guide Part 2: Changing Graphics

Neo Geo ROM Hacking Guide Part 1: Intro and Background

MAME Debugging

Discerning the Super Metroid Map with BizHawk and Lua

Why I always use setTimeout, and never setInterval

Tracking down a strange React warning

Using Google Drive for form submissions

How I built this static site with Next.JS

Extracting Neo Geo Emulator Graphics Data to Create Animated gifs

Squeezing the Arduboy For Every Byte

MATE and i3

React Internals Part Five: Transactions

React Internals Part Four: setState

React Internals Part Three: Basic Updating

React Internals Part Two: component­Will­Mount and component­Did­Mount

React Internals Part One: Basic Rendering

Electron, Redux and Persistence

The Sega Saturn and Transparency

Impromptu Web Scraping

JavaScript is a pass by value language

Embedding SVG Into a Reagent Component

A Game Made With Reagent

ClojureScript Internals: Vectors

Reagent Rocks!

Pair Programming Is Not a Panacea

JavaScript Promises ... in Wicked Detail

Dynamic Lighting and Shadows In My 2D Game

Waking Up At 5am To Code