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Litherum

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Posts

Vulkan Synchronization: Why it sucks (Part 2)

Vulkan Synchronization: What it is (Part 1)

Avoiding Seemingly-Necessary Retain Cycles

So I wrote a double delete...

Nvidia SLI from Vulkan's Point of View

My First Qt App

ReSTIR Part 2: Characterizing Sample Reuse

ReSTIR Part 1: Building Blocks

Implementing a GPU's Programming Model on a CPU

Video Splitter

Understanding CVDisplayLink

Addition Font

Wide color vs HDR

Texture Sampling

Comparison of Entity Framework to Core Data

Development Analogy

Wide and Deep Color in Metal and OpenGL

Chromaticity Diagrams

Relationship Between Glyphs and Code Points

Single Screen GPU Handoff

Variation Fonts Demo

Variable Fonts in CSS Draft

Font Taxonomy

OpenGL on iOS

OpenGL on macOS