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Interplay of Light

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Posts

Adventures in Neural Rendering

Spatial hashing for raytraced ambient occlusion

The performance impact of vertex shader exports

GPU utilisation and performance improvements

Async compute all the things

Meshlets and Mesh Shaders

The hidden cost of shader instructions

An introduction to workgraphs part 2: Performance

A quick introduction to workgraphs

Low-level thinking in high-level shading languages 2023

A gentler introduction to ReSTIR

Raytraced Order Independent Transparency part 2