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Ignacio Castaño

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Posts

Encoding Render Targets for Free with Tile Shaders

Spark 1.4

Spark for Unity

Image Loading on the Web

Metal Lossy Compression Format

The True Size of ASTC Textures

Writing to Compressed Textures in Metal

Hardware Image Compression

Announcing spark.js 0.1

Runtime Mipmap Generation

An Updated Sponza glTF

Normal Map Compression Revisited

Choosing Texture Formats for WebGPU applications

three.js + spark.js

Spark 1.3 and spark.js

Spark 1.2

GPU Texture Compression Everywhere

Tools for GPU Codec Development

Crossing the Ludicon

BC1 Compression Revisited

My DMV Experience

“Climbing a big mountain is hard”

Ladybugs