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Hexops' devlog

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Posts

Building the DirectX shader compiler better than Microsoft?

Mach v0.3 released - Zig game engine & graphics toolkit

Announcing Mach nominated Zig versions

Mach v0.2 released - Zig game engine & graphics toolkit

Mach: providing an ecosystem of C libraries using the Zig package manager

Zig tips: v0.11 std.build API / package manager changes

Debugging undefined behavior caught by Zig

Perfecting WebGPU/Dawn native graphics for Zig

Packed structs in Zig make bit/flag sets trivial

Let's build an Entity Component System (part 2): databases

Mach v0.1 - cross-platform Zig graphics in ~60 seconds

Zig hashmaps explained

Let's build an Entity Component System from scratch (part 1)

Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years

Mach Engine: The future of graphics (with Zig)

Unicode data file compression: achieving 40-70% reduction over gzip alone

Unicode sorting is hard & why browsers added special emoji matching to regexp

My game development journey & why I'm increasing my contribution to Zig to $200/mo

Zig, Parser Combinators - and Why They're Awesome

Postgres regex search over 10,000 GitHub repositories (using only a Macbook)

Postgres Trigram search learnings