Hexops' devlog
Building the DirectX shader compiler better than Microsoft?
Mach v0.3 released - Zig game engine & graphics toolkit
Announcing Mach nominated Zig versions
Mach v0.2 released - Zig game engine & graphics toolkit
Mach: providing an ecosystem of C libraries using the Zig package manager
Zig tips: v0.11 std.build API / package manager changes
Debugging undefined behavior caught by Zig
Perfecting WebGPU/Dawn native graphics for Zig
Packed structs in Zig make bit/flag sets trivial
Let's build an Entity Component System (part 2): databases
Mach v0.1 - cross-platform Zig graphics in ~60 seconds
Zig hashmaps explained
Let's build an Entity Component System from scratch (part 1)
Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnoticed for 6+ years
Mach Engine: The future of graphics (with Zig)
Unicode data file compression: achieving 40-70% reduction over gzip alone
Unicode sorting is hard & why browsers added special emoji matching to regexp
My game development journey & why I'm increasing my contribution to Zig to $200/mo
Zig, Parser Combinators - and Why They're Awesome
Postgres regex search over 10,000 GitHub repositories (using only a Macbook)
Postgres Trigram search learnings