Gazoo.vrv
The History of a Future Platform, Part 2: Stunt Island
The History of a Future Platform, Part 1: Why
Fast, Constant Time Sphere Indexing, Part 2
Fast, Constant Time Sphere Indexing, Part 1
20 Years since Terminal Pacity
Replacing Disqus with Github Comments
Three Methods to Extract Frustum Points
A Convenient Expression for Packed Circle Radius
Mixed Precision GPU Noise with HLSL
A New Host, Server and Site Generator
Distant Spherical Area Light Sources
Very Fast, High-Precision SIMD/GPU Gradient Noise
Skeletal Animation Looping with Autocorrelation
Quaternions and Dual Quaternion Skinning
An RPC Debugging Framework with Visual Studio
Reflection in C++, Part2: The Simple Implementation of Splinter Cell
Reflection in C++, Part 1: Introduction