Games by Mason Blog
🖼️ Stop Shipping PNGs In Your Games
🌴 What I Learned from Staying Inside
ZCS — An Entity Component System in Zig
Tweening in Zig
Powered by Z[ig|ine]
Highlights from "I spent 6 years developing a game in Rust and it just shipped, AMA"
Thank you, & the Cerebral Puzzle Showcase
Way of Rhea Out Now!
Way of Rhea releases tomorrow! - The End Game
Way of Rhea releases in 2 days! - The Professor's Biome
Way of Rhea releases in 3 days! - Rhea's Biome
Way of Rhea releases in 4 days! - The Overworld
Way of Rhea releases in 5 days! - Snow Crab's Biome
Way of Rhea releases in 6 days! - Shrew's Biome
Way of Rhea releases in 7 days!
Way of Rhea - Release Date Announcement
Announcing the Way of Rhea Closed Beta!
Generating unique values for IMGUI IDs
Replying to YouTube Comments on my SYCL Talk
LUCID Kickstarter Goes Live!
It's Not About the Technology - Game Engines are Art Tools
Make Your Own Game Engine
Way of Rhea - Linux and Steamdeck Support!
Thoughts from GDC '23
It's Not Survivorship Bias (Talk)
Making Your Game Go Fast by Asking Windows Nicely
When To Rewrite
Merge Conflicts: Avoiding Them, Making Them Less Painful
How To Write a Crash Reporter
Fullscreen Exclusive Is A Lie (...sort of)
Setting a Rust Executable's Icon in Windows
Notes from the Q&A Sessions with Steam
Symmetric Matrices & Triangle Numbers
Way of Rhea's Entity System
Artists' Alley #2: Inspiration and Learning from Others
Scripting Language APIs
Artists' Alley #1: Abstract Palettes and Environment