Frozen Fractal : Development blog
Around The World, Part 24: Local terrain
Around The World, Part 23: Hydraulic erosion
Around The World, Part 22: Dropping the ball
Around The World, Part 21: Visibility
Around The World, Part 20: Two steps forward, one step back
Why my apps will soon be gone from the Google Play Store
Around The World, Part 19: Constructing languages
Around The World, Part 18: Charting the seas
Around The World, Part 17: World generation in the prototype
Around The World, Part 16: A matter of scale
Around The World, Part 15: Making waves
Around The World, Part 14: Floating the origin
Around The World, Part 13: Zooming in
Around The World, Part 12: 2D or not 2D
Around The World, Part 11: Everything is harder on a sphere
Around The World, Part 10: Fixing the climate
Around The World, Part 9: Climate
Around The World, Part 8: Seasons
Around The World, Part 7: Temperature and rain
Around The World, Part 6: Wind hacks