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F# for game development

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Posts

The proper place for objects in code

Notes on creating large landscapes in Unreal Engine 5.3

A conversation with OpenAI's ChatGPT

A type provider for IL-2 Sturmovik: Great Battles

Type providers confusion lifted

Frustration with type providers

"F# Deep Dives" is out

Understanding variance using functions

Recursive descent parsers using active patterns, part 2

Recursive descent parser using active patterns

Problems with portable libraries and object-oriented APIs

Modular programming for portable F# libraries

Portable Class Libraries: Are they worth the trouble?

Units of measure for array indices

Units of measure to the rescue!

Parallel draw-update XNA game component

Converting FS project files to target Xbox 360

Defeating the blank page

An example of inheritance gone wrong

New e-book: FRIENDLY F# with game development and XNA

The forgotten control flow construct

Is it worth it?

Why inheritance for code reuse should be avoided

OOP without classes in F#

Reference-counting just isn't enough and actually is harmful