Extreme Learning
Improving on the UCB1 multi-armed bandit algorithm
How to evenly distribute points on a sphere more effectively than the canonical Fibonacci Lattice
A new method to construct isotropic blue-noise sample point sets with uniform projections
Maximal Poisson disk sampling: an improved version of Bridson’s algorithm
How to generate uniformly random points on n-spheres and in n-balls
The Theil-Sen and Siegel non-parametric estimators for linear regression
A Formula for the Perimeter of an Ellipse
Trigonometry in Pictures
Going beyond the Golden Ratio.
The Unreasonable Effectiveness of Quasirandom Sequences