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Evan Todd

follow: @[email protected]

Posts

Treat Your Humans Better Than Your Agents

Zero to One Hundred Thousand Tests

Catch Your Dream

The start of a game development journal

The Identity Problem

Waiting on Tests

Making Games

There and Back Again: GraphQL at strongDM

How to Exfiltrate Code from Bitbucket

The Poor Man's Netcode

The Poor Man's 3D Camera

Thirteen Years of Bad Game Code

The Poor Man's Voice Acting

The Poor Man's Threading Architecture

Ludum Dare 34 Postmortem

One Weird Trick to Write Better Code

The Poor Man's Postmortem - Lemma

The Poor Man's Character Controller

Screenshot Saturday 213

The Poor Man's Voxel Engine

Screenshot Saturday 211

Screenshot Saturday 210

Screenshot Saturday 209

Screenshot Saturday 208

Achilles

Screenshot Saturday 207

Screenshot Saturday 206

Screenshot Saturday 205

Screenshot Saturday 203

Screenshot Saturday 202

New blog, new app, new screenshots

Screenshot Saturday 199

grepr - 7DFPS 2014

7dfps work in progress

Screenshot Saturday 196

Screenshot Saturday 194

Shaders: How Do They Work?

Screenshot Saturday 190

Screenshot Saturday 188

Screenshot Saturday 185

Screenshot Saturday 184

Screenshot Saturday 183

Screenshot Saturday 182

New trailer!

Screenshot Saturday 178

Screenshot Saturday 177

Screenshot Saturday 174

Screenshot Saturday 173

Screenshot Saturday 172

The Poor Man's Dialogue Tree

Screenshot Saturday 170

Screenshot Saturday 169

Screenshot Saturday 168

Screenshot Saturday 167

Final hours

FINAL WEEK!

GREENLIT!

Cheat your way through life

Player model and animations

Movement in-depth

Looking forward

Greenlight update + streaming tomorrow

Lemma: first-person parkour demo

Screenshot Saturday 162

Screenshot Saturday 161

Screenshot Saturday 160

Screenshot Saturday 159

The Poor Man's Gameplay Analytics

All Ahead Full

Ramping Up

Auto-generating JSON serialization code in Objective C

Simulating UIScrollView in Cocos2D

Lemma - Alpha 3 Ready to Play

Quantity Brings Quality

Anecdotes ahoy

My Biggest Fear for the Future of Human-Computer Interfaces

Internet is Back

Progress Report

Mac and Linux Support

Voxel Levitation and Rain

Allocating large arrays in .NET

Slowmo! Stamina! Sprint! Socialism! What?

Scary Monsters and Nice Clouds

Now with 100% more frame buffer distortion!

Story Design and Loading/Saving

Lemma Release 2

Brace yourselves

Finals week

Alpha feedback

Lemma Release 1!

Help me pick a logo!

Global Game Jam 2012 Liveblog

Quick update - Alpha inbound soon!

Digital art, Facebook 3D Graph Explorer, and more Project Lemma

C# for scripting - runtime compilation

Tools are everything

Physics and lighting fun

Parkour Ninja update: first-person camera, physics, deferred rendering

As promised: Component Binding "BEHIND THE SCENES"

Game dev job, Macs, and re-focusing my project

Pistol: Part 2 - Texturing

Pistol - Part 1: Modeling

Parkour Ninja Alpha 1

Back on track

Refactoring with components

Prepping for alpha release

Parkour Ninja animations

December 2010 Tech Demo

Further deets

Back at it!

Tricksy closures

Phew

Moar physics entities

More maps

Feedback from beta 2

Beta 2 is out!

Meshes of navigation

More stuff!

Drop pods are back

New maps, new weapon, new money system, new game mode!

New command system and social portal

Spawn points and more networking

Finally, online multiplayer!

Update

Gameplay trailer

Reloading, shadow mapping

Schedule delays

v0.5a released

New name: A3P

New gameplay

Stainless v0.4

Replay functionality, new icons

November update

Stainless v0.3 beta released!

Prepping for first release

Production schedule

More shiny!

Panda3D distortion sample

New artwork

And now for something completely different...

Network system description

Perfunctory postage

Networking and better particles

Done with art for a while

First major update

Archive

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