Eastern Mind
easternmind:
Sai No Ohanashi (Tale of Sái) is the title of a...
To celebrate the 25th anniversary of the US release of Yutaka Saito’s Seaman, I have scanned and…
Here’s my gift to true MetalGearSolid fans: a full scan of “Metal Gear Solid The Twin Snakes…
In 2004, Kazutoshi Iida (Aquanaut’s Holiday, Tail of the Sun) sat down with his friend Hideo Kojima…
After the longest search, most of it in the uncertainty that it even existed, I finally located the…
I have long wanted to translate this 1997 interview with Keita Amemiya concerning the production of…
Do you know of any good “anthology games”? I don’t just mean any games that are collections of smaller games like UFO 50, but rather a game where, like an omnibus film or short story cycle, the collection of original games creates a thematic contrast or tells a story through the juxtaposition of the component games?
Japan’s Crafty Videogame Cover Design Part V: 2001 - 2015
Japan’s Crafty Videogame Cover Design Part IV: 1996 - 2001
Japan’s Crafty Videogame Cover Design Part III: 1992 - 1996
Japan’s Crafty Videogame Cover Design Part II: 1989 - 1992
Japan’s Crafty Videogame Cover Design
Part I: 1983 - 1989
I just posted a very long thread on the subject of Japanese videogame cover design and its use of a…
Magazine advertisements for N.U.D.E@ Natural Ultimate Digital Experiment by Red Entertainment,…
easternmind:Visual narratives in Japanese game packaging: before...
The game that most influenced my design was GADGET, not Myst. I played GADGET from start to finish….
~ Mirrors & Reflections in Videogames ~
Advertisement for Tenshi Doumei, a 1998 game developed by the software division at TGL, the same…
Wallowing in admiration for Shinsaku Fujita’s cover art for Riku Onda’s latest book, Coffee Kwaidan,…
I played D on the Sega Saturn and it really spooked me at the time. I remember a particular jump scare with a skeleton hanging in a closest. But I played the game in full recently and its pace is so slow and measured that I couldn’t image why it was so shocking to me back then. Now I learn there was a D2. What do you think of it? Does it stick to the same FMV-driven adventure game trappings?