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Posts

15 Years of Shader Minification

How we made an animated movie in 8kB

Procedural 3D mesh generation in a 64kB intro

Artwork for the Tokyo Demo Fest lightning talks

A new e-sport: live coding competitions

New release: I – Probe

Talk at SIGGRAPH Asia 2018

Demoscene session at SIGGRAPH 2018

Texturing in a 64kB intro

A dive into the making of Immersion