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SIGGRAPH 2025 Course Notes- Path Guiding Surfaces and Volumes in Disney's Hyperion Renderer- A Case Study

SIGGRAPH 2025 Talk- A Texture Streaming Pipeline for Real-Time GPU Ray Tracing

Photography Show at Disney Animation

New Unified Site Design

Moana 2

DigiPro 2024 Paper- Cache Points For Production-Scale Occlusion-Aware Many-Lights Sampling And Volumetric Scattering

Porting Takua Renderer to Windows on Arm

SIGGRAPH 2023 Conference Paper- Progressive Null-tracking for Volumetric Rendering

SIGGRAPH 2022 Talk- "Encanto" - Let's Talk About Bruno's Visions

Encanto

Rendering on the Apple M1 Max Chip

Comparing SIMD on x86-64 and arm64

SIGGRAPH 2021 Talk- Unbiased Emission and Scattering Importance Sampling for Heterogeneous Volumes

Porting Takua Renderer to 64-bit ARM- Part 2

Porting Takua Renderer to 64-bit ARM- Part 1

New Responsive Layout and Blog Plans

RenderMan Art Challenge: Magic Shop

Raya and the Last Dragon

Art Exercise: Lupine Forest Cabin

RenderMan Art Challenge: Shipshape

Shadow Terminator in Takua

RenderMan Art Challenge: Woodville

Frozen 2

SIGGRAPH 2019 Talk- Taming the Shadow Terminator

Hyperion Publications

Nested Dielectrics

Ralph Breaks the Internet

Mipmapping with Bidirectional Techniques

Transactions on Graphics Paper- The Design and Evolution of Disney's Hyperion Renderer

Disney Animation Data Sets

Scandinavian Room Scene

Aventador Renders Revisited

Olaf's Frozen Adventure

SIGGRAPH 2017 Course Notes- Recent Advances in Disney's Hyperion Renderer

SIGGRAPH 2017 Paper- Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes

Subdivision Surfaces and Displacement Mapping

Moana

Physically Based Rendering 3rd Edition

Rendering Minecraft in Renderman/RIS

Zootopia

Attenuated Transmission

Complex Room Renders

Note On Images

Hyperion

BSDF System

Adaptive Sampling

Flower Vase Renders

Multiple Importance Sampling

Bidirectional Pathtracing Integrator

Consistent Normal Interpolation

Takua Render Revision 5

SIGGRAPH Asia 2014 Paper- A Framework for the Experimental Comparison of Solar and Skydome Illumination

PIC/FLIP Simulator Meshing Pipeline

New PIC/FLIP Simulator

Takua Chair Renders

Throwback- Holiday Card 2011

Code and Visuals Version 4.0

Pixar Optix Lighting Preview Demo

Giant Mesh Test

Importance Sampled Direct Lighting

Quick Update on Future Plans

Working Towards Importance Sampled Direct Lighting

Stratified versus Uniform Sampling

First Progress on New Pathtracing Core

Short-stack KD-Tree Traversal

Stackless KD-Tree Traversal

Revision 3 KD-Tree/ObjCore

Bounding Boxes for Ellipsoids

Revision 3, Old Renders

Texture Mapping

Blurred Glossy Reflections

Thoughts on Stackless KD-Tree Traversal

TAKUA/Avohkii Renderer

Jello KD-Tree

Volumetric Renderer Revisited

More Experiments with Trees

Random Point Sampling On Surfaces

Thoughts on Ray Bounce Depth

More KD-Tree Fun

Subsurface Scattering and New Name

More Fun with Jello

Smoke Sim + Volumetric Renderer

April 23rd CIS565 Progress Summary- Speed and Refraction

April 14th CIS563 Progress Summary- Meshes and Meshes and Meshes

April 5th CIS565 Progress Summary- Interactivity, Alpha Review, Fresnel Reflections, Antialiasing

April 1st CIS563 Progress Summary- Framework Improvements and Bounding Volumes

April 1st CIS565 Progress Summary- Camera and Pathtracing

CIS563/CIS565 Final Project Github Repos!

CIS563/CIS565 Final Projects- Multiple Interacting Fluids and GPU Pathtracing

Pathtracer with KD-Tree

First Pathtraced Image!

Smoke Sim- Preconditioning and Huge Grids

Smoke Simulation Basics!

Jello Sim Maya Integration

Multijello Simulation

Pathtracer Time

Basic Raytracer and Fun with KD-Trees

A Volumetric Renderer for Rendering Volumes

Building/Installing Alembic for OSX

Installing Numpy for Maya 2012 64-bit on OSX 10.7

GH House Project, a.k.a. Why Backups are Important

Animation Final Project Stills

Why cd when you can go?

Chairs…. now with Balloons!

VRay Tree

Mo’ Tree (and Grass) Experimenting

Autumn Tree!

Demoreel Update!

Demoreel and New Site!

How 'Bout Them Apples?

Watermelon Smash

Recent Stuff

Raincoat Girl Turntable

Character Model Face

Cloth Simulation Progress

City Street- Playing with Z-Depth and Ambient Occlusion

City Street Progress

Clock Miniproject

Hermit Crab

Hermit Crab Ready For Texturing!

Hermit Crab Progress

Puddle! Redux

Puddle!

Little Kiddo

Give Gifi!

Playing with Maya

A Sneak Peak...

The Foyer

George Harrison Portrait

Elemental Magic Workshop with Joseph Gilland

Experimenting with Time Lapse

An Introduction