Brothers In Gaming
Bokura: The Japanese Indie Game That Traveled Beyond Japan
Lorelei and The Laser Eyes: An Indie Masterpiece
Balatro: How a solo developer sold more than 1M copies in one month
Uncovering the Reasons Behind Japanese Companies' Success: A Look at Employee Value and the Kaizen (改善) Approach
Interview Series #1: Difficulty vs Approachability
Synesthesia in Video Games: A Look Into Tetsuya Mizuguchi's Game Design Philosophy
Omori: How streamers, narrative and art led an indie game to success
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