Azhdarchid
A ★★★ review of Coyote vs. Acme
A ★★★ review of Dead Man's Wire
I wrote about Pirates! for Remap
A ★★★½ review of Munich
A ★★★★★ review of Teenage Sex and Death at Camp Miasma
A ★★★★½ review of The Drama
A question about the landscape of programming languages in game dev
A sort of anti-RSS reader
A ★★★★★ review of The Match Factory Girl
Repost of orteil42 on Tumblr.
A year and a half out from Failbetter my body is finally unlearning the schedule.
A ★★★★ review of Drifting Clouds
Repost from Laura Michet's blog on 'No Pedestrian Crossing' signs
What your Monster Hunter Weapon of Choice Says About You
(Some) Recurring Design Patterns in Storylet Narrative
I really do think you should learn to use the Linux command line.
A ★½ review of The Vast of Night
A ★½ review of The Vast of Night
A ★★★★ review of 7 Days in Hell
A ★★★★ review of 7 Days in Hell
Did I watch a movie just so I'd have something to automatically repost to my blog with my new automatic letterboxd reposting tool? Yes.
A ★★★ review of Infinity Pool
A ★★★ review of Infinity Pool
I did end up building a (very dumb) solution to making it faster to write small posts.
A ★★★½ review of Lights in the Dusk
A ★★★½ review of I Hired a Contract Killer
Better microblogging and mesoblogging.
Reinventing a Fourth Website Piecemeal and from First Principles Using Junk Found Lying on the Side of the Road
Azhdarchid now supports Webmentions
How I Moved my Blog off Bear and it Only Cost Me Three Days of Intense Yak Shaving
The Game Narrative Reader, Zeroth Edition
A Video Game Writer's Toolkit
How to Run a Story Breaking Session
YOU MUST FREE YOURSELF FROM THE TYRANNY OF "MEANINGFUL CHOICES"
Specimen C20/NA/1415600.01 – American Broad Twill Ware
Imagining the Car but not the Traffic Jam
A Unified Theory of Star Trek: Voyager, Part 4
A Unified Theory of Star Trek: Voyager, Part 3
A Unified Theory of Star Trek: Voyager, Part 2
A Unified Theory of Star Trek: Voyager, Part 1
A Design Genealogy in Ten Lessons
My Games of the Year for 2025
Thematic expression in game design, or: Why Dune (1992) rules
So I played the Séance of Blake Manor
I've set up an email newsletter
The São Paulo Interpretation of Immersive Sims
Against 'Metroidbrania': a Landscape of Knowledge Games
Impressions of the Magic Arena Powered Cube
A spotter's guide to text games
KINOPHOBIA is out now!
The 2025 Interactive Fiction Competition Is Over
So You Want to Write Iambic Pentameter
Jay Graber Confuses the Gas and Brake Pedals
Delusions of a Protocol
Reviewing some IFComp games, part 8 of ???
Reviewing some IFComp games, Part 7 of ???
Reviewing some IFComp games, part 6 of ???
Reviewing some IFComp games, part 5 of ???
Reviewing some IFComp Games, part 4 of ???
Reviewing some IFComp games, part 3 of ???
Reviewing some IFComp games, part 2 of ???
Reviewing some IFComp Games, Part 1 of ???
Opening up slots for portfolio review and writing tutoring