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This many points is surely out of scope!

Lossless Float Image Compression

Voronoi, Hashing and OSL

Blender FBX importer via ufbx

US New Orleans Trip 2025

Surface-Stable Fractal Dither on Playdate

Doom in Blender VSE

Verbosity of coding styles

A year in Blender VSE land

Vector math library codegen in Debug

Random thoughts about Unity

More Blender VSE stuff for 4.2

Kyrgyzstan Trip 2024

Crank the World: Playdate demo

I accidentally Blender VSE

Two years ago: left Unity

Gaussian explosion

Making Gaussian Splats more smaller

Making Gaussian Splats smaller

Gaussian Splatting is pretty cool!

Float Compression 9: LZSSE and Lizard

Float Compression 8: Blosc

Float Compression 7: More Filtering Optimization

Float Compression 6: Filtering Optimization

Float Compression 5: Science!

Float Compression 4: Mesh Optimizer

Float Compression 3: Filters

Float Compression 2: Oodleflate

Float Compression 1: Generic

Float Compression 0: Intro

Swallowing the elephant into Blender

Comparing BCn texture decoders

Comparing .obj parse libraries

Speeding up Blender .obj import

Optimizing Oklab gradients

Curious lack of sprintf scaling

Speeding up Blender .obj export

Gradients in linear space aren't better

EXR: Filtering and ZFP

EXR: libdeflate is great

EXR: Zstandard compression

EXR: Zip compression levels

EXR: Lossless Compression

Texture Compression on Apple M1

Texture Compression in 2020

Black Hole Demo

Various details about Handles

Fourteen years at Unity o_O

It's Raining Cubes

Clang Build Analyzer