Alan Zucconi
Orbital Mechanics
PCA for Programmers
Minecraft Plugin Development
Unity 4D #4: Creating 4D Objects
Unity 4D #3: Rendering 4D Objects
Unity 4D #2: Extending Unity to 4D
Unity 4D #1: Understanding the Fourth Dimension
Slippy Maps with Unity
Seam Carving
The Rise of AI Art
The Extended Kalman Filter
Modelling Kalman Filters
The Mathematics of the Kalman Filter
Kalman Filters: From Theory to Implementation
The World Generation of Minecraft
Topographical Maps in Unity: Edge Detection
Topographical Maps in Unity: Terrain Shading
World Building Through Fictional Languages
Sunrise Sort: The Forgotten Sorting Algorithm
Car Paint Shader: Thin-Film Interference
The Mathematics of Thin-Film Interference